GLOSSARY
A little summery of the most important names, places
and facts...
Kimid:
Second planet of the Soshell
Sun.
Vakoja:
Humanoid inhabitants of the
planet Kimid. Former the only humanoid race aside normal
animals on Kimid until the appearance of the Great Shadow.
Great Shadow:
Mysterious
and very powerful being. To this day no one knows its real name,
appearance or its reasons for attacking Kimid. Current
whereabouts...unknown!
First Darkness:
The era
in which the Great Shadow brought disaster on Kimid
for the first time and uncountable innocent lost their lives or
souls! The exact dates of that era have gone missing throughout the
history!
Gods:
The Vakoja believe in an
universal source of life that fills the universe and out of this
source many deities have been born onto this world. They are called
Hoshgarh...Gods!
Shekan and
Jenter:
Twins...two
moons that look exactly like each other except for a slight
difference in the colour of light they are shining. Shekan's
light is a bit redder than that of
his sister Jenter...and
her light shines a bit softer than that of her brother.
Nefriyuase:
Heaven's
eyes. A very rare event when Shekan and Jenter are full
and shine bright in the night sky like two great eyes looking down on
Kimid. It is said that, as all life is influenced by the
Twins, this night is a very spiritual time...full of wonders
and strange events.
Beast:
Evil
creatures brought onto Kimid mostly by the Great Shadow.
But there are some who originally were Vakoja defeated by
their own hate and cruelty and transformed into those awful beings.
Daemonimis
Saiin:
A special demon clan which showed very
high intelligence and power and in difference to normal demons the
Saiin Tribe was not blindly fighting for the Great Shadow but out of
their own choice!
Esgar:
Kind
of spiritual aether...everything in the universe created by the
Source of Life has this energy and is surrounded by it. It gives the
possibility to use one's own spiritual powers and the forces of the
nature...we would call it magic! It was once sealed away from the
ancient mages of the Vakoja, so that the people would never
reach a level of power high enough to hurt each other.
The seal
was broken eventually by the Dark Master.
Sogorf:
The
fourteen heavenly seals summoned by the ancient high mages to seal
the Esgar deep into the planet...forever!
First Battle of
Gods:
The first encounter of the Great Shadow and the
nameless Hero. Where it happened is unknown!
Second Darkness:
The
time after the return of the Great Shadow. This period only lasted
for a few years.
Second Battle of
Gods:
The second and last fight between the Great
Shadow and the nameless Hero. In the end the Evil was
sealed into another dimension, causing the death of the Hero and his
comrades.
Island
of SaAhna:
Biggest of the many islands in
the Central Sea. Became the greatest stronghold of the Great
Shadow and was completely destroyed during the Second Battle
of Gods. Today the only reminder of the great fight is the huge
SaAhna Vortex, a great everlasting whirlpool in the Central
Sea.
Nurmeies (always plural):
Special kind
of lava rocks that contain a very rare form of a crystalline ore that
has the ability to absorb, save and emit sun and moon light! Usually
very uncommon it can be found in volcanic areas.
Chohomaneth:
The name of the group of
four small continents in the middle of the Great Hanath Ocean.
Perhia:
One of the Chohomaneth.
The biggest of the four small continents lying in the western area of
the Central Sea.
Island of Ischris:
Island of
the Darkness. Lying on the far end of the Manusa Sea only a
few have ever reached the shores of that island. It was believed to
be the centre of the Great Plague.
Manusa Sea:
Dangerous Area within the
Central Sea. Known and feared for its unpredictable and very strong
storms. The most awful part of the Manusa Sea is the Route of the
Storm Goddess...unless the winds calm a little and become “normal”
storms that area is impossible to pass.
Sagun:
A brutal beast from a canine
blood line without any real intelligence. Very strong and ruthless.
The Sagun are able to walk on to feet and so they are able to wield
weapons or use their lethal claws. A Sagun has always a long
yellowish horn on the back of his neck. It is rumoured that it must
be poisonous.
Irgrim:
A blood tunnel. Legend tells
us that the Irgrim are the remains of the Great Shadow's spit. They
can be used to travel great distances in a few moments, but a blood
tribute must be offered to the Irgrim in order to be able to use it.
Throughout history many mages and monks travelled the whole world to
destroy all of them.
...to be completed...